A Roguelike can generally be described as a computer game that is free, that is played in turns and that has a strong focus on intricate play and replay ability. It is a representation of the abstract world that uses ASCII-based visualization as opposed to 3D graphics. Of course, as with any genre, there are deviations from the norm. Roguelikes allow the player an undefined time in which they can make a move, making the game more comparable to chess than reflex-based games such as first-person shooters. Since the graphics are limited, the player's imagination must come into play to win the games, which is why the game is more like reading a book than watching a movie.
Related topics
Beat 'em up, hack and slash, Metroidvania, RPG
These are exploration games aimed at the player using chips and dice, but which have been adapted to the computer. It is played in turns, but this can also vary and be quite the opposite.
The creation of Roguelike games comes from amateur programmers and computer hackers, who tried to create games for the nascent field of computing in the early 1980s, mainly influenced by the 1975 text adventure game Colossal Cave Adventure, as it was popularly called, and from the high fantasy scenarios of the board game Dungeons & Dragons.
Some elements of the Roguelike genre were present in the dungeon games written for the PLATO system. This includes pedit5 (1975), which is believed to be the first dungeon tracking game, and which featured random monster encounters, although it only used a single fixed dungeon level.
The pedit5 inspired similar dungeon trackers based on PLATO such as Orthanc (1978), Moria (1978) and avatar (1979). It is unclear whether these PLATO games inspired the Roguelike genre as there is no evidence that early Roguelike creators had access to these games.
The Roguelike core games were developed independently of each other, many of the developers did not learn about their respective projects until several years after the genre took off.
The main features of this type of game are as follows:
The Roguelike genre takes its name from Rogue, which was a role-playing video game based on Dungeons & Dragons role-playing games and included concepts such as statistics and experience points.
Among the most outstanding games of this branch we find the following:
Briceño V., Gabriela. (2019). Roguelike. Recovered on 23 February, 2024, de Euston96: https://www.euston96.com/en/roguelike-en/